I'm full steam behind on the catchup express! Now that the new floors are finished I can finally dedicate some time back to gaming. My current pleasure is the wonderful Pikmin 2, which I'm about 3/4 of the way though. I can't believe I missed out on the Pikmin titles when they first came out - they are so great! Really, it was the buildup to Smash Bros Brawl and the introduction of Captain Olimar onto the roster that got me looking back into the Pikmin games, and I'm damn glad I did.
What I love about these games beyond the charming characters is the gameplay mechanics. There is something to be said for a game that can pull off an RTS feel on a console and make the controls feel so intuitive. In the RTS I'm working on (which I'll talk about some other time), I'm really trying to stress simplicity in the controls and I've been citing this game as an example. I think this is key for a console title not only because you don't have all the inputs you would on a keyboard - but because you would attract a much wider audience if they didn't feel overwhelmed by all the micromanagement and unit overload. I've been hearing from the Nintendo team at IGN that they are working on an as of yet unannounced Pikmin 3 for the Wii, and I can't freaking wait. The Wii remote would be the perfect interface for that type of control scheme and I'm going to be paying very close attention to it. And now back to paying off the debt of the Hocotate freight company!
